How To Build An Equirectangular Sphere Mesh

Build a nice spheremesh with no distortion.

#Unity3D  #Blender3D  #Equirectangular  #Virtual Reality  #tutorial  #planetarium  #DigitalArt 

  • When you are representing equirectangular, also known as mercator, images and videos, you will need a mesh to show it on. This is how you build that mesh.
    • Open Blender
    • x Delete Cube
    • Shift A Add Mesh, select plane
    • Num pad 7, 5 Top Perspective, Ortho view
    • Tab Edit Mode
    • Subdivide 7X
    • u Unwrap Project from view (bounds)
    • Tab Back to Object Mode
    • Properties > Data > Add Two Shape Keys
    • Num Pad 3 Right Ortho View
    • Tab To Edit Mode
    • G Z 1 Move Mesh 1 along Z
    • Space, type warp, select warp
    • Change Warp Angle to 180
    • Press Num Pad 1 for Front Ortho View
    • Space, type warp, select warp
    • Change Warp Angle to 360
    • Press Num Pad 1 for Front Ortho View
    • Tab out of Edit Mode and it turns back into a plane
    • Adjust the Value of the Shape Key to 1
    • Add an image editor window
    • Tab back to edit mode
    • Hover over the highlighted UV map
    • S, y, -1, Scale the Y on the UV by -1
    • Tab out of edit mode
    • Object Menu
    • Change the name of the mesh to equirectangular
    • Save the mesh
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