﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Tap.Tilt
{

	public class PitchRanger : MonoBehaviour {
		public AudioSource audioSource;

		// The audio pitch change range for the sounds
		public float m_PitchRange = .25f;

		private float m_OriginalPitch = 0;


		// Use this for initialization
		void Start () {

			if (audioSource == null)
				audioSource = GetComponent<AudioSource>();

			if (audioSource)
				m_OriginalPitch = audioSource.pitch;
			audioSource.pitch = UnityEngine.Random.Range(m_OriginalPitch - m_PitchRange, m_OriginalPitch + m_PitchRange);
		}
	}
}