﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Tap.Tilt
{
    [Serializable]
    public class GameData : MonoBehaviour
    {
        public string socketUrl = "http://firedome.herokuapp.com/socket.io/display";
        public string shortLink = "https://bit.ly/2u5mJ3z";
        public string redirectUrl = "http://firedome.herokuapp.com/landing";
        public string timeoutUrl = "http://firedome.herokuapp.com/timeout";
}
}